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Showing posts from February, 2019
3DS Max - 16.4 Playing Image Sequences in the RAM Player
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3DS Max - 16.2 Choosing Render Output File Options
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3DS Max - 15.6 Painting on Objects with Viewport Canvas
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3DS Max - 14.5 Adjusting Physical Material Parameters
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3DS Max - 14.4 Adjusting Standard Material Parameters
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3DS Max - 14.3 Managing Scene Materials and Sample Slots
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3DS Max - 14.1 Using the Compact Material Editor
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3DS Max - 13.9 Previewing Renders with ActiveShade
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3DS Max - 13.3 Adjusting Light Intensity and Color
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3DS Max - 12.7 Moving Position Keys with Motion Paths
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3DS Max - 12.6 Interpolating Keys in the Function Curve Editor
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3DS Max - 12.5 Editing Animation in the Dope Sheet
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3DS Max - 12.4 Editing Animation in the Dope Sheet
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3DS Max - 12.3 Creating Keyframes in Set Key Mode
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3DS Max - 12.2 Creating Keyframes in Auto Key Mode
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3DS Max - 11.2 Referencing Scenes with Xref Objects
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3DS Max - 8.4 Shaping with Editable Poly Ribbon Tools
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3DS Max - 8.2 Preparing for Subdivision Surfaces
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3DS Max - 7.1 Constraining Sub-object Transforms
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