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Showing posts from April, 2019

Cinema4D Personal Project - Reference Images

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C4D - 11.2 Uses for the Compositing Tag

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C4D - 10.5 Setting Up Multi-pass Rendering

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C4D - 10.4 Tips to Reduce Render Times

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C4D - 10.3 Introduction to the Physical Renderer

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C4D - 10.2 Common Render Settings

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C4D - 10.1 Review How Render Engines Work

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C4D - 9.5 Moving the Camera with Custom User Data

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C4D - 9.4 Using Set-Driven Keys

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C4D - 9.3 Adjusting Animation Curves

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C4D - 9.2 Timeline Controls (F-Curve vs. Key Mode)

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C4D - 9.1 What Are Keyframes and How Do You Create Them?

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C4D - 8.6 Setting Up Dynamics

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C4D - 8.5 Creating Type with MoText

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C4D - 8.4 Creating MoGraph with Fracture Objects

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C4D - 8.3 Using Effectors

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C4D - 8.2 Using Cloners

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C4D - 7.7 Introduction to Global Illumination

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C4D - 7.6 Volumetric Lighting

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C4D - 7.5 Creating a Three-point Lighting Setup

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C4D - 7.4 Why Falloff is Important and How to Set It Up

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C4D - 7.3 Working with Shadows

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C4D - 7.2 Type of C4D Lights and Why We Use Them

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C4D - 6.9 Editing UVs

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C4D - 6.8 Projections vs. UVs

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C4D - 6.7 Creating and Using Selection Tags

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C4D - 6.6 Using an Alpha Channel (In a Label in a Bottle)

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C4D - 6.4 Shiny Surfaces (Reflection)

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C4D - 6.3 Rough Surfaces (Bump, Displacement, and Normals)

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C4D - 6.2 How Does C4D Think About Materials

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C4D - 5.5 Using Deformer Falloff

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C4D - 5.4 Wind Deformer

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C4D - 5.3 Using the Spline Wrap Deformer

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C4D - 5.2 Bend Deformer

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C4D - 4.6 Exploring the PolyPen

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C4D - 4.5 Subdivision Modeling

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C4D - 4.4 Using the Bridge and Knife Tools

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C4D - 4.3 Using the Extrude and Extrude Inner Tools

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C4D - 4.2 Points, Edges, and Polygons

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C4D - 4.1 Understanding How 3D Models are Made

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